PixelPunk

Augmented Reality Spray Paint.

PixelPunk - Key Visual

Overview

This project explores graffiti as a spatial and immersive medium rather than a flat, surface-based expression. Through a mobile application, users can create spray-painted marks directly in 3D space, transforming graffiti from a 2D act of defacement into a volumetric form of expression. By shifting the canvas into the virtual realm, the project repositions graffiti as a tool for creative exploration while preserving the integrity of physical environments.

Role

Interaction & Technical Lead

Team

Ben Kazer, Joe Tu

Institution / Year

Harvard University - Graduate School of Design 2023

Tools

Grasshopper | C#

Background

Graffiti has long existed in tension between artistic expression and public disruption. While often labeled as vandalism, it also represents a powerful voice within urban culture, reflecting identity, resistance, and creativity. This project builds on that duality, questioning whether the essence of graffiti can be preserved while removing its destructive implications. It responds to the need for new mediums where spontaneous, expressive acts can exist without conflict with architectural or civic space.

Concept

The core idea is to liberate graffiti from surfaces and extend it into space. Instead of drawing on walls, users “spray” directly into the air, creating three-dimensional strokes that can be experienced from multiple perspectives. This shifts graffiti from an act of marking territory into an act of spatial composition. The project reframes graffiti as an interaction between body movement, space, and digital matter—where gestures become sculptural traces.

The Project

This project explores graffiti as a spatial and immersive medium rather than a flat, surface-based expression. Through a mobile application, users can create spray-painted marks directly in 3D space, transforming graffiti from a 2D act of defacement into a volumetric form of expression. By shifting the canvas into the virtual realm, the project repositions graffiti as a tool for creative exploration while preserving the integrity of physical environments.

Process

The system was developed using Grasshopper and the Fologram plugin to bridge parametric modeling with real-time mobile interaction. Users interact through their phones, using spatial tracking to position and generate spray strokes in 3D space. The workflow translates hand movement into dynamic geometry, allowing continuous, fluid drawing in mid-air. Iterations focused on refining gesture responsiveness, stroke behavior, and spatial feedback to create an intuitive and expressive user experience.

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PixelPunk - IMG 1994

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PixelPunk - IMG 1995

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Documentation

PixelPunk - IMG 1995